For the newest LFR adventures, please visit the main Living Forgotten Realms download page.
For a complete list of Living Forgotten Realms adventures, including blurbs, please visit the Living Forgotten Realms Community Wiki.
Many of the adventures linked from this page are older adventures that were released during calendar years 2008-2010. These adventures were compliant with the core rules at the time they were written, but have not been updated to comply with the many rule changes and improvements that D&D 4th Edition has undergone over the years. In general, the Year 1 (1-X) adventures were written with the original 4E rulebooks, and the Year 2 (2-X) adventures were written after the first major wave of rules updates that came with DMG2. You should double-check these adventures when it comes to things like Essentials DCs, MM3 damage expressions, and so forth. DMs are empowered to adjust older adventures as needed (particularly where monster stats and skill DCs are concerned) to ensure an enjoyable play experience.
Adventures that are marked as UNRELEASED were announced at some point during the campaign, but for various reasons were never released. The reasons vary for each adventure that did not get released, and ultimately the reasons are unimportant. LFR had a very ambitious schedule in its first two years and the pace was difficult for everyone involved -- authors, developers, editors, and staff. A handful of adventures fell by the wayside despite the best intentions of everyone involved. We have no plans to release these adventures in any form. They are listed here because they were announced, so we want to ensure that there is no ambiguity about their status.
Aglarond
| Akanul
| Baldur's Gate
| Cormyr
| Dalelands
| Dragon Coast
| East Rift
| Impiltur
| Luruar
| Moonshae Isles
| Tymanther
| Waterdeep
Adapted
| Adventuring Company
| Core
| Mini-Campaign
| My Realms
| Quest
| Specials
Adapted Adventures
ADAP1-01 Barrow of the Ogre King |
Adapted by Chris Tulach |
Levels 1-2 (H1-low) |
Download (ZIP) |
ADAP1-02 Scepter Tower of Spellgard |
by David Noonan and Greg A. Vaughan |
Levels 1-2 (H1-low) |
Download (ZIP) |
ADAP1-03 Scepter Tower of Spellgard (Part 2) |
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Download (ZIP) |
ADAP1-04 Scepter Tower of Spellgard (Part 3) |
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Download (ZIP) |
ADAP1-05 Menace of the Icy Spire |
by M. Sean Molley |
Levels 1-4 (H1) |
Download (ZIP) |
ADAP2-01 Monument of the Ancients |
by Brian R. James and Matt James |
Levels 11-14 (P1) |
Download (ZIP) |
ADAP2-02 The Spiral Gate |
by Scott Fitzgerald Gray |
Levels 14-17 (P2) |
Download (ZIP) |
Adventuring Company Adventures
These adventures are designed to be played by groups where most or all of the PCs at the table are members of the same Adventuring Company. (For more information about forming your own Adventuring Company, see the LFR Meta-Organization Guide.) We also classify Battle Interactives as Adventuring Company adventures. (Note that you get both the Heroic and Paragon tier adventures if you click on either link for ADCP2-2; they are combined in a single download file, but they are separate adventures.)
ADCP1-01 Jungle Hunt |
by Paige Leitman and Dave Brainard |
H1, H2, H3, P1 |
Download (ZIP) |
ADCP2-01 The Paladins' Plague |
by M. Sean Molley |
H1, H2, H3, P1, P2 |
Download (ZIP) |
ADCP2-02H Heart of the Desert: Race Against Time |
by Pieter Sleijpen and Renout van Rijn |
H1, H2, H3 |
Download (ZIP) |
ADCP2-02P Heart of the Desert: Clash of Titans |
by Shawn Merwin |
P1, P2 |
Download (ZIP) |
ADCP3-01 Swarm of Chaos |
by Gary Affeldt and Greg Marks |
Levels 1-20 |
Download (ZIP) |
ADCP3-02 From Dawn Till Dusk |
by Krishna Simonse, Pierre van Rooden, Pieter Sleijpen, and Renout van Rijn |
Levels 1-20 |
Download (ZIP) |
ADCP4-01 |
by |
Levels 1-20 |
Download (ZIP) |
ADCP4-02 |
by |
Levels 1-20 |
Download (ZIP) |
ADCP5-01 |
by |
Levels 1-20 |
Download (ZIP) |
ADCP5-02 |
by |
Levels 1-20 |
Download (ZIP) |
Aglarond Regional Adventures
AGLA1-01 Lost Temple of the Fey Gods |
by Bill W. Baldwin |
Levels 1-4 (H1) |
Download (ZIP) |
AGLA1-02 At the Foot of the Lighthouse |
by Andrew Schneider |
Levels 4-7 (H2) |
Download (ZIP) |
AGLA1-03 The Worst of All Snares |
by Brad Gardner |
Levels 7-10 (H3) |
Download (ZIP) |
AGLA1-04 Through Twilight Boughs |
by Bill W. Baldwin |
Levels 4-7 (H2) |
Download (ZIP) |
AGLA1-05 Silver Lining |
by Brad Gardner |
Levels 1-4 (H1) |
Download (ZIP) |
AGLA1-06 Twisted Roots Run Deep |
by Jared Fegan |
Levels 11-14 (P1) |
Download (ZIP) |
AGLA1-07 Twilight Ambitions |
by Kevin Kimball |
Levels 7-10 (H3) |
Download (ZIP) |
AGLA2-01 The Undumor Connection |
by Will Dover |
Levels 7-10 (H3) |
Download (ZIP) |
AGLA2-02 First Strike |
by Rishi Agrawal |
Levels 14-17 (P2) |
Download (ZIP) |
AGLA2-03 Sojourner's Way |
by James B. Holdridge |
Levels 1-4 (H1) |
Download (ZIP) |
AGLA2-04 Fruit from a Poisoned Tree (2 Rounds) |
by Jared Fegan and John Brice |
Levels 17-20 (P3) |
MAY/JUNE 2014 |
Akanul Regional Adventures
AKAN1-01 The Rotting Ruins of Galain |
by Colin Marco |
Levels 1-4 (H1) |
Download (ZIP) |
AKAN1-02 The Depths of Airspur |
by Eric E. Menge |
Levels 4-7 (H2) |
Download (ZIP) |
AKAN1-03 Property for Sale |
by Lawrence E.D. Vickers |
Levels 7-10 (H3) |
Download (ZIP) |
AKAN1-04 Runes in Ruins |
by Stephen Baker |
Levels 4-7 (H2) |
Download (ZIP) |
AKAN1-05 Shell Game |
by Stephen Baker |
Levels 7-10 (H3) |
Download (ZIP) |
AKAN1-06 Abeir Eternal |
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Levels 7-10 (H3) |
UNRELEASED |
AKAN1-07 Faint Hope |
by Gregg Peevers |
Levels 1-4 (H1) |
Download (ZIP) |
AKAN2-01 Set Adrift |
by DaK |
Levels 11-14 (P1) |
Download (ZIP) |
AKAN2-02 Peripheral Concerns |
|
Levels 1-4 (H1) |
UNRELEASED |
Baldur's Gate Regional Adventures
BALD1-01 Flames of Initiation |
by Otávio A. Gonçalves |
Levels 1-4 (H1) |
Download (ZIP) |
BALD1-02 The Night I Called the Undead Out |
by Otávio A. Gonçalves |
Levels 4-7 (H2) |
Download (ZIP) |
BALD1-03 Tome of the Traitor |
by JC Alvarez |
Levels 7-10 (H3) |
Download (ZIP) |
BALD1-04 Silent Streets and Vanished Souls |
by Dave Brainard |
Levels 1-4 (H1) |
Download (ZIP) |
BALD1-05 Lost Refuge |
by Thiago de Oliveira Gonçalves |
Paragon Tier |
RAN AS CORE5-3 at WF 2013 |
BALD1-06 Brothers in Arms |
by Leonardo B. Koerich |
Levels 4-7 (H2) |
Download (ZIP) |
BALD2-01 Turning Point |
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Paragon Tier |
UNRELEASED |
BALD2-02 Broken Pride |
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Levels 1-4 (H1) |
UNRELEASED |
BALD2-03 Scores to Settle |
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Levels 7-10 (H3) |
UNRELEASED |
Core Adventures
CORE1-01 Inheritance |
by Pieter Sleijpen |
Levels 1-4 (H1) |
Download (ZIP) |
CORE1-02 The Radiant Vessel of Thesk |
by Shawn Merwin |
Levels 1-4 (H1) |
Download (ZIP) |
CORE1-03 Sense of Wonder |
by M. Sean Molley |
Levels 1-4 (H1) |
Download (ZIP) |
CORE1-04 Crystal Clear |
by M. Sean Molley |
Levels 4-7 (H2) |
Download (ZIP) |
CORE1-05 Touched by Darkness |
by Travis R. Woodall |
Levels 4-7 (H2) |
Download (ZIP) |
CORE1-06 Incident at the Gorge of Gauros |
by Mike Barnes |
Levels 7-10 (H3) |
Download (ZIP) |
CORE1-07 Sovereign of the Mines |
by M. Sean Molley |
Levels 7-10 (H3) |
Download (ZIP) |
CORE1-08 Taken |
by Pieter Sleijpen |
Levels 7-10 (H3) |
Download (ZIP) |
CORE1-09 Ages Best Forgotten |
by Charles Peacock |
Levels 7-10 (H3) |
Download (ZIP) |
CORE1-10 Dancing Shadows |
by Bruce Paris |
Levels 4-7 (H2) |
LFR Adventure Archive |
CORE1-11 Drawing a Blank |
by Colleen Simpson |
Levels 11-14 (P1) |
LFR Adventure Archive |
CORE1-12 Songs of the Heart |
by Renout van Rijn |
Levels 7-10 (H3) |
LFR Adventure Archive |
CORE1-13 The Fate of Camp 15 |
by Wade Jones |
Levels 1-4 (H1) |
LFR Adventure Archive |
CORE1-14 What Storms May Come |
by Teos Abadia |
Levels 11-14 (P1) |
LFR Adventure Archive |
CORE1-15 Where Dragons Die |
by John Rogers |
Levels 11-14 (P1) |
LFR Adventure Archive |
CORE1-16 Fragments of a Shattered Mind |
by Brian Schoner |
Paragon Tier |
RELEASED AS CALI3-4 |
CORE1-17 Finding Harmony |
by Dave Guerrieri |
Levels 4-7 (H2) |
Download (ZIP) |
CORE2-01 Killing the Messenger |
by Nick Jones and Dave Kay |
Levels 11-14 (P1) |
LFR Adventure Archive |
CORE2-02 Rising of the Dark |
by Pierre van Rooden and Vincent van der Plas |
Levels 11-14 (P1) |
Download (ZIP) |
CORE2-03 High Infidelity |
by Dave Kay |
Levels 14-17 (P2) |
LFR Adventure Archive |
CORE2-04 Lost on the Golden Way |
by Scott Horn |
Levels 1-4 (H1) |
Download (ZIP) |
CORE2-05 The Black Card |
by Theron Martin |
Levels 7-10 (H3) |
Download (ZIP) |
CORE2-06 Ripples in the Stream of Souls |
by Christopher M. Sniezak and Mark Knapik |
Levels 14-17 (P2) |
LFR Adventure Archive |
CORE2-07 Where Secrets Lie |
by Gary Affeldt |
Levels 4-7 (H2) |
Download (ZIP) |
CORE2-08 Enemy of My Enemy |
by Dave Kay |
Levels 14-17 (P2) |
LFR Adventure Archive |
CORE2-09 The Company We Keep |
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Heroic Tier |
UNRELEASED |
CORE2-10 Upon the Sea of Stars [2 Rounds] |
by Dave Kay and Dan Anderson |
Levels 17-20 (P3) |
LFR Adventure Archive |
CORE2-11 The Sign of Four [2 Rounds] |
by Pierre van Rooden |
Levels 17-20 (P3) |
Download (ZIP) |
CORE2-12 The Sschindylryn Heresy [2 Rounds] |
by Ryan Cannon and Pierre van Rooden |
Levels 17-20 (P3) |
Download (ZIP) |
Cormyr Regional Adventures
Dalelands Regional Adventures
Dragon Coast Regional Adventures
East Rift Regional Adventures
EAST1-01 These Hallowed Halls |
by Bill Benham |
Levels 1-4 (H1) |
Download (ZIP) |
EAST1-02 Marauder's Spear |
by Art Severance and Mike Rizzo |
Levels 4-7 (H2) |
Download (ZIP) |
EAST1-03 Unbidden |
by Thomas J. Scott |
Levels 7-10 (H3) |
Download (ZIP) |
EAST1-04 Darkness in Delzimmer |
by Roy Thalman |
Levels 1-4 (H1) |
Download (ZIP) |
EAST1-05 Mole Hunt |
by Jeanette D. Martin and Sara D. Green |
Levels 4-7 (H2) |
Download (ZIP) |
EAST1-06 The Fardrop Incident |
by Jared Twing |
Levels 11-14 (P1) |
Download (ZIP) |
EAST1-07 Right of Passage |
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Levels 4-7 (H2) |
UNRELEASED |
EAST2-01 Ends and Means |
by Travis R. Woodall |
Levels 4-7 (H2) |
Download (ZIP) |
EAST2-02 Sibilant Whispers |
by Jonathon Kruger |
Levels 11-14 (P1) |
Download (ZIP) |
EAST2-03 Nightmares |
by Thomas J. Scott |
Levels 11-14 (P1) |
Download (ZIP) |
Impiltur Regional Adventures
IMPI1-01 Alone |
by Creighton Broadhurst |
Levels 1-4 (H1) |
Download (ZIP) |
IMPI1-02 Breaking Point |
by Dominic Amann |
Levels 4-7 (H2) |
Download (ZIP) |
IMPI1-03 Lost Souls |
by Dave Kay |
Levels 7-10 (H3) |
Download (ZIP) |
IMPI1-04 Bandits on the Farm |
by Donovan Hicks |
Levels 4-7 (H2) |
Download (ZIP) |
IMPI1-05 How to Hunt a Demon |
by Finn Kisch |
Levels 4-7 (H2) |
Download (ZIP) |
IMPI1-06 The Ancient Temple |
by Karim Majeri |
Levels 11-14 (P1) |
Download (ZIP) |
IMPI1-07 Masquerade |
by Jeanette D. Martin and Sara D. Green |
Levels 4-7 (H2) |
Download (ZIP) |
IMPI2-01 Goblins from Below |
by Dan Taylor |
Levels 7-10 (H3) |
Download (ZIP) |
IMPI2-02 Wetwork |
by Donovan Hicks |
Levels 11-14 (P1) |
Download (ZIP) |
IMPI2-03 Rooting out Corruption |
by Jeannette D. Martin and Sara D. Green |
Levels 14-17 (P2) |
Download (ZIP) |
IMPI2-04 Goblins Strike Back |
by Mickey Tan and Bruce Higa |
Levels 17-20 (P3) |
Download (ZIP) |
Luruar Regional Adventures
LURU1-01 Slivers of Eaerlann |
by Creighton Broadhurst |
Levels 1-4 (H1) |
Download (ZIP) |
LURU1-02 The Gibbous Moon |
by Robert Wills |
Levels 4-7 (H2) |
Download (ZIP) |
LURU1-03 Shades of Blue Fire |
by Dan Jewell and Creighton Broadhurst |
Levels 7-10 (H3) |
Download (ZIP) |
LURU1-04 Prey for the Night |
by Bill W. Baldwin |
Levels 7-10 (H3) |
Download (ZIP) |
LURU1-05 Beyond the Wild Frontier |
by Ian Hambly |
Levels 7-10 (H3) |
Download (ZIP) |
LURU1-06 Desperate Times |
by Ian Hayward |
Levels 4-7 (H2) |
Download (ZIP) |
LURU1-07 Demonic Dealings |
by David Birchall |
Levels 7-10 (H3) |
Download (ZIP) |
LURU2-01 Hands that Rock the Cradle |
by Pieter Sleijpen |
Levels 11-14 (P1) |
Download (ZIP) |
LURU2-02 Shadows of the Knights |
by Mickey Tan |
Levels 7-10 (H3) |
Download (ZIP) |
LURU2-03 Forgotten Crypts, Hidden Dangers |
by Pierre van Rooden |
Levels 1-4 (H1) |
Download (ZIP) |
LURU2-04 Need to Know |
by Pierre van Rooden |
Levels 4-7 (H2) |
Download (ZIP) |
Mini-Campaign Adventures
Mini-Campaigns are designed to serve as an entry point for new LFR players while also offering something interesting for veterans. We recommend that you create a new 1st-level character when starting a mini-campaign, but you aren't required to do so. The Year 1 mini-campaign is set in Returned Abeir; the Year 2 mini-campaign is set in Ravens Bluff. The two mini-campaigns are not connected, but within each campaign, you should make every effort to play the adventures in the order listed, because the story of each adventure assumes that you have played the previous adventures in that series.
MINI1-01 Stirring the Embers |
by Gary Affeldt |
Levels 1-4 (H1) |
Download (ZIP) |
MINI1-02 The Burning Scent of Perfumed Swords |
by Eric E. Menge |
Levels 1-4 (H1) |
Download (ZIP) |
MINI1-03 Building the Pyre |
by Richard W. Brown |
Levels 1-4 (H1) |
Download (ZIP) |
MINI1-04 Coaxing the Flame |
by Craig Campbell |
Levels 1-4 (H1) |
Download (ZIP) |
MINI1-05 Pyrophobia |
by Rydia Q. Vielehr |
Levels 1-4 (H1) |
Download (ZIP) |
MINI1-06 Quench the Fire of the Raging God |
by Greg Marks |
Levels 1-4 (H1) |
Download (ZIP) |
MINI2-01 A Mourning of Ravens |
by Keith and Claire Hoffman |
Levels 1-4 (H1) |
LFR Adventure Archive |
MINI2-02 Ravens Under the Midday Sun |
by Gary Affeldt |
Levels 1-4 (H1) |
LFR Adventure Archive |
MINI2-03 Raven Knights |
by Shawn Merwin |
Levels 1-4 (H1) |
LFR Adventure Archive |
Moonshae Isles Regional Adventures
MOON1-01 Nature's Wrath |
by Michael Mockus |
Levels 1-4 (H1) |
Download (ZIP) |
MOON1-02 The Sea Drake |
by JP Chapleau |
Levels 4-7 (H2) |
Download (ZIP) |
MOON1-03 Black Gold |
by Leonard Logan |
Levels 7-10 (H3) |
Download (ZIP) |
MOON1-04 Black Blood |
by JP Chapleau |
Levels 7-10 (H3) |
Download (ZIP) |
MOON1-05 Lost Love |
by Mick Hand |
Levels 7-10 (H3) |
Download (ZIP) |
MOON1-06 Black Heart |
by JP Chapleau |
Levels 11-14 (P1) |
Download (ZIP) |
MOON1-07 Treasure Hunt |
by Timmy Creese |
Levels 7-10 (H3) |
Download (ZIP) |
MOON2-01 Darkness Falls Over Moray |
by Louis Giersch |
Levels 4-7 (H2) |
Download (ZIP) |
MOON2-02 Matters of the Heart |
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Levels 1-4 (H1) |
UNRELEASED |
MOON2-03 Dark Lords of Oman |
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Levels 14-17 (P2) |
UNRELEASED |
My Realms Adventure Packets
My Realms adventure packets allow DMs to create and run their own adventures as part of the Living Forgotten Realms campaign. Each packet includes blank story awards (including a form-fillable version). Please remember that only the author of a My Realms adventure is permitted to run it - these adventures may not be published, offered to the general public, or distributed.
Effective 20 April 2011, the Year 1 (MYRE1-X) and Year 2 (MYRE2-X) My Realms adventure packets have been retired. They are replaced by MYRE3-1 (which covers the entire Heroic tier) and MYRE3-2 (which covers the entire Paragon tier). Older My Realms adventures should be updated to the new guidelines, converting the high/low tier from the previous level bands to Adventure Levels (there are five ALs per tier). To be clear, a My Realms adventure is not required to include support for an entire tier of play! The supported ALs are entirely up to the author (chosen from the normal ALs for each tier permitted by the campaign rules). Regardless of Adventure Level, My Realms tables still have to be legal according to the rules for choosing to play a particular AL found in the LFR Campaign Guide.
Quest Adventures
Note: The physical RPGA Rewards Cards unlocking these quest adventures are no longer required for LFR play. However, each character at the table must have completed the prerequisite tasks in order to go on the Quest Adventure. Please refer to the LFR Campaign Guide for details.
QUES1-01 Black Cloaks and Bitter Rivalries |
by Eric E. Menge |
Levels 7-10 (H3) |
Download (ZIP) |
QUES2-01 Stir Not the World's Doom |
by Rydia Q. Vielehr |
Levels 11-14 (P1) |
Download (ZIP) |
Specials
Special adventures (sometimes referred to as Core Specials) are designed to be challenging, but fair and fun, experiences where the players must work together in order to successfully complete the entire adventure within the time limit. These adventures always premiere at major conventions, so the real-world slot time is usually a significant design consideration (as a rule of thumb, we put in about 120% of the content that a normal LFR adventure of the same length would have; the idea is that a group that is really on their game can make it through, but less-effective groups might not). Special adventures generally give greater rewards (in terms of XP and treasure) than other LFR adventures do, and are generally more difficult than a typical adventure (this might be due to harder combats, more combats, or other elements of the adventure that pose challenges of a different sort than those normally encountered in LFR).
Special adventures are sanctioned for both public and private play, and it's up to each individual group whether or not to faithfully follow the restrictions in a given Special (such as a real-world time limit). The LFR police aren't going to come to your house and take away your dice if your group prefers to spend 12 hours so that you can fully experience all the potential encounters or maximize your rewards from what was intended to be an 8-hour Special with a hard stop. Just don't go bragging about your accomplishment. :)
The rules for replaying adventures in LFR are a little bit confusing when you compare adventures that support multiple tiers of play (such as ADCP1-1 and ADCP2-1) with those that are based on the same theme but where the different tiers are broken out as different adventures (such as SPEC1-3 and SPEC2-1). If a single adventure supports multiple level bands or tiers, it is not legal to replay that adventure with the same character (but you as a player can play it multiple times with different characters). For example, ADCP2-1 The Paladins' Plague supports the H1 through P2 level bands, but it is one adventure (the H1 encounters are the same as the P2 encounters, other than different stat blocks), so each character can only play it once. SPEC2-1, on the other hand, is really five different adventures (the H1 adventure is totally different from the H2 adventure, which is totally different from the H3 adventure, and so forth). The five SPEC2-1 adventures take place at the same time from a story perspective, but the rules of the campaign do not prohibit the same character from playing each of the five SPEC2-1 adventures (assuming the character is of the appropriate level when each adventure is played). The way you can tell whether same-character replay is legal is simply this: if the adventure is delivered as a single file and there are multiple sets of stat blocks in that single file, you can't replay that adventure with the same character. If there are separate adventure files, you can play through each of those individual adventures with the same character, if you want. If you have questions, please post on the LFR Community Forum.
SPEC1-01 Shades of the Zhentarim |
by Shawn Merwin and M. Sean Molley |
Levels 1-4 (H1) |
Download (ZIP) |
Note: This is a two-round (eight-hour) adventure and should be played before playing SPEC1-2 if at all possible. |
SPEC1-02 Zhent's Ancient Shadow |
by Shawn Merwin and M. Sean Molley |
Levels 7-10 (H3) |
Download (ZIP) |
Note: This is a two-round (eight-hour) adventure and is intended to be played as a sequel to SPEC1-1 (with the assumption that some time has passed in both the game world and the real world, obviously). There is (at least) one encounter in this adventure that has become rather infamous among LFR players. Feel free to use DME as needed, or run it as written so your players can have their own stories to tell about it. For an excellent but spoiler-ific dissection of this encounter by one of the two authors responsible for it, read this blog post. |
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SPEC1-03-H1 Ghosts of the Past: Hive of Corruption |
by Ryan Cannon and Pierre van Rooden |
Levels 1-4 (H1) |
LFR Adventure Archive |
SPEC1-03-H2 Ghosts of the Past: Windsong Tower |
by Brad Gardner |
Levels 4-7 (H2) |
LFR Adventure Archive |
SPEC1-03-H3 Ghosts of the Past: Siren's Lure |
by Joe Fitzgerald |
Levels 7-10 (H3) |
LFR Adventure Archive |
SPEC1-03-P1 Ghosts of the Past: Dark Portal |
by Dave Kay |
Levels 11-14 (P1) |
LFR Adventure Archive |
Ghosts of the Past comprises four separate adventures, each of which represents a mission upon which the PCs are sent by the ruler of Myth Drannor. Story-wise the most likely situation is that all four of these adventures occur at the same time, but we deliberately included a reward that PCs can only get by playing the different versions of this adventure at different level bands. Some players choose to play each version of SPEC1-3 with a different character, others choose to play each new adventure with the same character as that character reaches the appropriate level band. The choice is up to you. |
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SPEC2-01-H1 The Scourge of Scornubel |
by Alana Abbott |
Levels 1-4 (H1) |
Download (ZIP) |
SPEC2-01-H2 Dogs of War |
by Keith and Claire Hoffman |
Levels 4-7 (H2) |
Download (ZIP) |
SPEC2-01-H3 The Morninglord's Laughter |
by Shawn Merwin |
Levels 7-10 (H3) |
Download (ZIP) |
SPEC2-01-P1 Blinking Eye of Fire |
by Verne Woolf |
Levels 11-14 (P1) |
Download (ZIP) |
SPEC2-01-P2 Scout's Honor |
by Teos Abadia |
Levels 14-17 (P2) |
Download (ZIP) |
The five adventures that were collectively released as SPEC2-01 are intended to be played as prequels to the Battle Interactive ADCP2-1 The Paladins' Plague. Story-wise they all occur at roughly the same time and the intent was that any given character would only play one of these five adventures (but a single player could play all five, using a different character for each). Unlike SPEC1-3, there is no reward for playing more than one of the SPEC2-1 adventures, and as we were not particularly clear about how the series was intended to work at the time we released the SPEC2-1 adventures, many players have chosen to play more than one of the SPEC2-1 adventures with the same character when that character reaches each appropriate level band. No real harm is done by this, so it's up to you whether to accept the temporal paradox or not. |
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SPEC2-02-P1 Tyranny's Bleak Depths |
by M. Sean Molley |
Levels 11-14 (P1) |
Download (ZIP) |
SPEC2-02-P2 Tyranny's Bitter Frost |
by M. Sean Molley |
Levels 14-17 (P2) |
Download (ZIP) |
SPEC2-02-P3 Tyranny's Perilous Bastion |
by M. Sean Molley |
Levels 17-20 (P3) |
Download (ZIP) |
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SPEC3-01 Roots of Corruption: Infestation |
by Andrew Cowan |
Heroic Tier |
Download (ZIP) |
SPEC3-02 Roots of Corruption: Dark Seeds |
by Pieter Sleijpen, Renout van Rijn, and Krishna Simonse |
Paragon Tier |
Download (ZIP) |
|
TODO: Placeholder for SPEC3-03 |
Tymanther Regional Adventures
TYMA1-01 Elder Wisdom |
by Jeff Hertel |
Levels 1-4 (H1) |
Download (ZIP) |
TYMA1-02 Taking Stock of the Situation |
by Jeff Hertel |
Levels 4-7 (H2) |
Download (ZIP) |
TYMA1-03 Tools of the Trade |
by Jeff Hertel |
Levels 7-10 (H3) |
Download (ZIP) |
TYMA1-04 Death Before Dishonor |
by Keith Symcox |
Levels 4-7 (H2) |
Download (ZIP) |
TYMA1-05 From One Dwarf to Another |
by Joshua Freeman |
Levels 1-4 (H1) |
Download (ZIP) |
TYMA1-06 Troubled Roads |
by Mark Pekel |
Levels 11-14 (P1) |
Download (ZIP) |
TYMA1-07 Stolen Cargo |
|
Levels 7-10 (H3) |
UNRELEASED |
TYMA2-01 Old Enemies Arise |
by Mike McTee |
Levels 1-4 (H1) |
Download (ZIP) |
TYMA2-02 The Hand of Darkness |
by Pat Smith |
Levels 4-7 (H2) |
Download (ZIP) |
TYMA2-03 Tying Up Loose Ends |
by Mark Pekal |
Levels 14-17 (P2) |
Download (ZIP) |
TYMA2-04 Stand Against the Darkness |
by Mike McTee |
Levels 7-10 (H3) |
Download (ZIP) |
Waterdeep Regional Adventures
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